Below, teaching experiences that have been most relevant on my path to VR/AR. 
Project Advisor, Dynamic Spatial Layouts for VR Instruction (Winter 2023 to present).   I advise a small group of Carnegie Mellon students in their VR-based independent project. Current phase: qualitative research interview/participatory design study, focused on needs validation.
Course Assistant, AR and Intercultural Learning (Summer 2023). Consulted with course instructor Professor Sebastien Duberil about the use of Lens Studio (AR creation software) and provided troubleshooting support to students.
Course Co-Designer & Co-Instructor, Prototyping for Virtual Reality Experiences (2018).  In this course, co-designed and co-taught with my colleague Fannie Liu, we guided students in creating low and medium fidelity prototypes for virtual reality experiences. Students used different physical prototyping techniques such as bodystorming and experience prototyping as well as Unity-based applications. Course supervised by our advisor Professor Geoff Kaufman.
Course Designer & Instructor, Considering the Complexities of Being Embodied in Virtual Reality (2018). In this mini-course, I led students in readings, discussions, and prototyping exercises to consider the ethics, complexities, benefits, and risks of having aspects of your identity embodied by others in virtual reality environments. Course supervised by my academic advisor Geoff Kaufman.
Course Facilitator, Intro to Python (2018). Led incoming CMU Msasters' students with little to no previous coding experience through MIT's Intro to Python online course. Assisted with troubleshooting and instruction, holding one-on-one sessions and creating additional tutorials to supplement course.
Teaching Assistant, User-Centered Research and Evaluation (2017). Students learned different methods that focus on the end user, from interview skills to storyboarding to "speed dating" to affinity diagramming. 
Teaching Assistant, Programming for Usable Interfaces (2016). Students learned low, medium, and high-fidelity prototyping methods, elements of agile development, and Javascript/HTML/CSS.